The Haunted: Hell's Reach Wiki
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[[File:Wendigo.jpeg|left]]
 
[[File:Wendigo_fleshthrow.jpeg|thumb|250px|right|A Wendigo throwing flesh at the player]]
 
[[File:Wendigo_fleshthrow.jpeg|thumb|250px|right|A Wendigo throwing flesh at the player]]
The Wendigo is the first type of Minion you will encounter. These are the weakest type of minions and will die in one head shot with the default pistol, or 2-3 bodyshots. They will throw pieces of their own flesh at you if in range or hit you with a swipe attack.
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The Wendigo is the first type of Minion you will encounter. These are the weakest type of minions and will die in one head shot with the default pistol, or two bodyshots. They will throw pieces of their own flesh at you if in range or hit you with a swipe attack.
   
In Rage mode, their heads will become a pulsating, spiky ball which if shot, will explode in a small fiery explosion. It's easiest to kill them this way, but be careful not to stand near them, as you may be set alight from the blast. Sometimes you may encounter defense variants which have chain armor, so they can only be killed from head shots, or Wendigos with a helmet on which can only be killed from body shots.
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When enraged, their heads will become a pulsating, spiky ball which if shot, will explode and set nearby minions and players on fire after dealing some direct damage. Be careful not to stand near them, as you may be set alight from the blast. They have three defensive variants: Chainmail, Helmet and Hardened. The first two have their armor on their respective areas which cannot be penetrated with most weapons fire and may have to be broken in some cases. The Hardened Wendigo has a more red skin, as if though it was burned by fire, and will have slightly more health.
 
[[Category:Enemies]]
 
[[Category:Enemies]]
   

Revision as of 19:43, 12 November 2011

Hellsreachenemies

Some of the enemies on Hells Reach.

During the course of the game, there will be many enemies that will attack you and ultimately try and kill you. These are called Minions that come in many shapes and sizes each having their own devastating ability.

Most of them have their own Rage mode, which allows them to both deal and receive significantly more damage. This is indicated by a red outline. If you wish to kill the raged Minion effectively, using a melee weapon will kill them within one slash, so time this well. Also during the course of the game, you may encounter defense variants of the minions which can be anything from deflecting all bullets, to only protecting the chest or head.

Wendigo

Wendigo
Wendigo fleshthrow

A Wendigo throwing flesh at the player

The Wendigo is the first type of Minion you will encounter. These are the weakest type of minions and will die in one head shot with the default pistol, or two bodyshots. They will throw pieces of their own flesh at you if in range or hit you with a swipe attack.

When enraged, their heads will become a pulsating, spiky ball which if shot, will explode and set nearby minions and players on fire after dealing some direct damage. Be careful not to stand near them, as you may be set alight from the blast. They have three defensive variants: Chainmail, Helmet and Hardened. The first two have their armor on their respective areas which cannot be penetrated with most weapons fire and may have to be broken in some cases. The Hardened Wendigo has a more red skin, as if though it was burned by fire, and will have slightly more health.

Furion Orb

Furion orb

The Furion Orb is a fairly sized spiky ball, which will attempt to throw itself at you to hurt you. Although weak, it is rather agile and can move quite fast, even faster then a running player. Shooting it will kill it and create a small fiery explosion, similar to the head bomb of the Wendigo. It does not have other variants or rage mode.

The Furion Orb is one of two enemies which cannot be controlled by a demon player in Battle mode.

Furion Orbs are an excellent way to deal with constantly running players, as they deal a fair amount of damage, can catch any player and usually force said player to stop running to get off an aimed shot, given their small size and annoying speed.

Incubus

Incubus

The Incubus is a fairly agile type of minion which is slightly stronger than a Wendigo. It is significantly different in appearance because of it's clothes and a bandanna. It will charge at you if within range, and attempt to swipe you with its claws.

In Rage mode, it becomes a much more serious threat. He becomes twice as fast which can make taking on a horde of minions a difficult task. Like all Raged minions, they have a incredibly high damage resistance to weapons fire. Sometimes you will encounter a Defense variant of Incubus which can stop bullets with an electrical shield. It can be annoying as sometimes melee attacking the Defense variant can often stun you, rather than stun the Minion.

Manalishi

Manalishi

The Manalishi is a Minion which spits Poison/Acid at you, causing fair damage. It arms are tied down by some kind of straightjacket. It will spit the Poison at you if you are within range, or it will bite you at really close range.

In Rage mode, it becomes a rather disfigured variant with green spikes coming out of it. The Minion will attempt to run into you and explode, causing quite a bit of damage, and also causing burning damage from the Poison. It's Defense variant has small balls of acid covering it which acts like a shield. When shot off, these balls will make a small pool of Poison which if stepped in by the player, can cause burning damage.

Cremator

Cremator

The Cremator, as its name suggests, spits fire at you from its stove-like head if you are in range. It is slightly bigger than most types of Minions and can take a small amount more damage.

In Rage mode, the top half of its head breaks, and begins spitting fire all over the place, whether in range or not. Its Defense variant has lava-based skin, which deflects all bullets. To kill this variant, you need to use melee attacks or explosives.

A basic tactic in Battle Mode consists of players spawning a Cremator, taking control of it and then waiting hidden until they can manually start rage mode. Then they leave the body and repeat this. If not dealt with, this will create an annoying amount of volcanos running all across the map, chasing players around or mobbing them with extreme damage.

Headsman

Headsman

The Headsman is a fairly sized Minion which you will be able to notice right away, by it's glowing claw. It has glowing eyes and some form of coat. If within range, it will charge and slice at you, causing fair damage and also setting you on fire.

In Rage mode, it will start shooting lightning out of it's hand whether in range or not, which can cause a lot of damage at close range. It's Defense variant will carry an iron shield around, which looks similar to a Roman shield, and use it to block attacks, while still charging at you with it's claw.

Due to it's above-average health and speed, demon players (in Battle Mode) tend to use this class for capturing and hiding a Soulstone. Combined with the Headsman's ability to perform sudden leaps for good damage, this can be used to lure a low-health-player into a lethal trap.

Warlock

Warlock

The Warlock is a winged beast that flies around and attempts to swoop at you. It's distinguishable due to the fact that it's the biggest type of Minion that has flight capabilities. If within range, it will attempt to either swoop at you, causing damage and setting you on fire, or it will spit three fireballs at you which will do the same thing. It does not have any other variants, but sometimes it will lose it's wings from you shooting them, and it will attempt to attack you on foot.

A player-controlled Warlock (Battle Mode) can be considered a major threat, as he can use the full potential of the Warlocks agility to become a hard-to-hit target. Combined with the high damage + high speed + high reload time of the swipe attack, the Warlock can essentially be used for hit&run tactics: Hide around a corner, swipe at a player passing by, quickly fly off into cover, rinse&repeat.

Hellion Bat

Hellion bat

The Hellion Bat is the only other Minion that has flight capabilities but is far smaller than the Warlock. Due to it's small size, it's the weakest minion in the game, however, it always appears in groups. It will attempt to get close and sting you, causing small damage. In Rage mode, it will do this, but set you on fire in the process. It does not have a Defense variant.

Whenever players found a spot unreachable by normal minions (f.e. through jumping from a roof onto a high obstacle or ledge), the engine tends to spawn Hellion Bats much more frequently. As these are hard to fight without space to move, they usuall force the player to either leave his position or take serious damage while fighting them immobile.

Bruiser

Bruiser

The Bruiser is the largest Minion and can take the most damage. It is rather slow and easily distinguishable because of its size. If in range, it will pound the ground in an attempt to stun you, and then swing it's spiky bat at you, which can do quite a bit of damage.

In Rage mode it doesn't appear to have it's bat, and you will see small pound circles appearing under its feet as it runs towards you. It causes damage if you're close, and can set you on fire. Its Defense variant is similar to the Cremator's, in that it has skin which deflects all bullets. Use explosives or melee attacks to deal with this.

In Battle Mode, spawning a Bruiser as first enemy as early as possible, possessing it and going rage as soon as possible can be a quite annoying obstacle for players, as they will usually neither have the weapons nor explosives to deal with it, forcing them to either run or to CQC the Brute whilst taking damage.

Reaper

Reaper

The Reaper is a fairly common type of Minion that you will encounter. It throws it's sickles at you multiple times, despite only having two. This can cause a fair bit of damage and tend to finish off players with low health, given the fact AI Reapers have a perfect aim and barely miss a shot, even at randomly dodging players.

In Rage mode, it will start spinning around like a cyclone and will not stop unless you kill it with explosives or melee. If you attempt to fire at it, the bullets will deflect. It's defense variant reflects bullets using it's Sickles, but it does not spin at you.

Abaddon

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The demon lord and final boss in the Inferno game mode. After you have completed four waves, Abaddon must be faced.

As in many arcade boss fights, the key to winning is surviving. Abaddon has three different attacks at his disposal, which will be aimed at one character randomly and have no apparent order in between themselves.

The first attack is a slam into the lava he is walking in, causing a wall of fire to spread across the whole area in a single line. It deals a good amount of initial damage and some afterburn damage. The afterburn does, however, last much shorter than the actual flame animation. Usually Abaddon will slam three times (all strikes aimed at the same player) until choosing a different attack.

The second attack is a volley of "homing missile" meteors. They chase a single player and deal quite high damage if exploding upon direct contact. It's possible to shoot them down mid-air, as their velocity isn't exactly high.

The third attack fires a volley of mortar-like objects onto the field, one for each player. Upon contact with the ground (they're only slightly homing), an explosion occurs and a Brute with armor (cannot be harmed by guns) will spawn.

As well, through the whole battle, a few regular minions will spawn. Killing them merely earns health (if executed), it does advance the actual battle.

Abaddon himself is entirely immune against gunfire. To damage him, there's only one way: If the flame wall of his primary attack hits one of the skull piles, a shining hovering skull will appear above it. If it's hit by the flame wall again, or after some seconds, it will explode (and deal devastating damage as well as afterburn damage). However, if attacked with melee, it will fly off into the direction it was hit to. If one of the skulls hits Abaddon, damage is dealt. Abaddon himself has two health bars, represented by the red one shown instead of the wave progress counter, and a yellow line within that bar. The yellow line represents his armor health. Usually a few hits are enough to burst the armor. After the armor is down, players can harm Abaddon with normal gunfire, additional hits with skulls deal high additional damage, though. The moment to strike is brief, as the armor regenerates itself after a few seconds.

Given the armor, the high health and the lethality of quite all attacks, Abaddon is a truly evil and challenging boss, even on the lowest difficulty.

As well it should be noted, players do not respawn (via Soulstones) in this bossfight. Players start with some ammo on all their weapons, but it's rare to find ammo (or weapon ups), due to the small amount of minions spawning in the end fight.